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Principal Mission Designer

2K

Role signal brief

The role, at a glance

Extracted from the source posting · 85% confidence

The Principal Mission Designer at Hangar 13 (2K) in Brighton is responsible for owning complex story missions, designing 3D layouts, and scripting logic using Unreal Engine and Blueprint. The role involves mentoring designers, defining workflows, and collaborating with multidisciplinary teams to deliver AAA titles. Candidates must have released multiple AAA games in a senior mission design capacity and possess deep expertise in Unreal Engine.

What you need

  • Proven design skills conceptually and technically
  • Expertise in creating complex 3D layouts
  • Expert-level scripting in Blueprint
  • Track record of aligning multi-disciplinary teams
  • Released multiple high-profile AAA titles in Senior or Principal Level/Mission Design capacity
  • Deep, production-proven experience with Unreal Engine

What you will own

  • Own highly complex, high-impact story missions from early concept through to final polish and release
  • Design memorable mission locations, pitch and develop captivating narrative scenarios, and script complex logic using Blueprint and internal tools
  • Cooperate with multidisciplinary teams to ensure in-game experience fits the tone and creative vision
  • Define, champion, document, and maintain efficient workflows, tools, and best practices
  • Mentor, onboard, and elevate senior and mid-level designers
Core skills
Unreal EngineBlueprint ScriptingMission DesignLevel DesignNarrative DesignGame DesignStorytellingMentoring
Source active through Oct 9, 2026
View source evidence
  • must_have “Released multiple high-profile AAA titles in a Senior or Principal Level/Mission Design capacity.”
  • must_have “Deep, production-proven experience with Unreal Engine.”
  • must_have “Expert-level scripting capabilities in Blueprint (or similar systems) and the ability to diagnose and fix complex technical issues.”
  • remote_scope “Job Primary Location: Brighton”
unreal engineblueprint scriptingmission designlevel design
Role brief

 

Reports to

Associate Mission Design Director

Job Title

Principal Mission Designer

Job Primary Location

Brighton

 

What We Need 

Hangar 13 is looking for an experienced Principal Mission Designer to join the team in Brighton and help to form the core of a new design group. As far as our games are concerned, Missions are stories the player can experience that combine incredible level design, smart use of mechanics and interesting characters to surprise and delight.

What You’ll Be Doing: 

  • You will own highly complex, high-impact story missions, driving them from early concept through to final polish and release.
  • You will design memorable mission locations, pitch and develop captivating narrative scenarios, and script complex logic using Blueprint and our suite of internal tools.
  • You will cooperate with a multidisciplinary team of developers to ensure all aspects of the in-game experience fit the tone and creative vision of the project.
  • You will work closely with the Mission Design Lead and other stakeholders to help define, champion, document and maintain efficient workflows, tools and best practices to boost the team’s efficiency.
  • You will mentor, onboard, and elevate senior and mid-level designers, fostering a culture of continuous learning, rigorous feedback, and top-tier design principles.

 

What We’re Looking For:

  • Exceptional, proven design skills both conceptually (on paper/documentation) and technically (in-engine).
  • Deep expertise in creating complex 3D layouts that intuitively guide the player, telegraph affordances, ensure correct pacing, and emotional engagement.
  • Expert-level scripting capabilities in Blueprint (or similar systems) and the ability to diagnose and fix complex technical issues.
  • Outstanding collaboration and communication skills, with a track record of successfully aligning multi-disciplinary teams across multiple global locations.
  • Released multiple high-profile AAA titles in a Senior or Principal Level/Mission Design capacity.
  • Deep, production-proven experience with Unreal Engine.

You Might Also Have:

  • A deep understanding of how to craft compelling narratives while maintaining tonal consistency within an established project vision.
  • Strong documentation skills, proficiency with Wiki systems or Confluence is a plus
  • Bachelor’s degree, or equivalent experience, in Game Design or other related discipline
  • Open World level design experience is a plus

#LI-Hybrid

Senior Mission Designer

 

Principal Mission Designer | RemoteWLB